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Introduction to XML and its applications als Bu...
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Introduction to XML and its applications:

Anbieter: Hugendubel.de
Stand: 17.04.2019
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An Introduction to XML and Web Technologies als...
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An Introduction to XML and Web Technologies: Anders Moller, Michael Schwartzbach

Anbieter: Hugendubel.de
Stand: 17.04.2019
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An Introduction to XML Query Processing and Key...
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An Introduction to XML Query Processing and Keyword Search:2013. Auflage Jiaheng Lu

Anbieter: Hugendubel.de
Stand: 17.04.2019
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An Introduction to XML Query Processing and Key...
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An Introduction to XML Query Processing and Keyword Search:Auflage 2013 Jiaheng Lu

Anbieter: Hugendubel.de
Stand: 17.04.2019
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An Introduction to XML Query Processing and Key...
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An Introduction to XML Query Processing and Keyword Search:Auflage 2013 Jiaheng Lu

Anbieter: Hugendubel.de
Stand: 15.04.2019
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Introduction to PHP Web Services als eBook Down...
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Introduction to PHP Web Services:PHP, JavaScript, MySQL, SOAP, RESTful, JSON, XML, WSDL eBookIt. com Imran Ghani

Anbieter: Hugendubel.de
Stand: 15.04.2019
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Data and Text Processing for Health and Life Sc...
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This open access book is a step-by-step introduction on how shell scripting can help solve many of the data processing tasks that Health and Life specialists face everyday with minimal software dependencies. The examples presented in the book show how simple command line tools can be used and combined to retrieve data and text from web resources, to filter and mine literature, and to explore the semantics encoded in biomedical ontologies. To store data this book relies on open standard text file formats, such as TSV, CSV, XML, and OWL, that can be open by any text editor or spreadsheet application. The first two chapters, Introduction and Resources, provide a brief introduction to the shell scripting and describe popular data resources in Health and Life Sciences. The third chapter, Data Retrieval, starts by introducing a common data processing task that involves multiple data resources. Then, this chapter explains how to automate each step of that task by introducing the required commands line tools one by one. The fourth chapter, Text Processing, shows how to filter and analyze text by using simple string matching techniques and regular expressions. The last chapter, Semantic Processing, shows how XPath queries and shell scripting is able to process complex data, such as the graphs used to specify ontologies. Besides being almost immutable for more than four decades and being available in most of our personal computers, shell scripting is relatively easy to learn by Health and Life specialists as a sequence of independent commands. Comprehending them is like conducting a new laboratory protocol by testing and understanding its procedural steps and variables, and combining their intermediate results. Thus, this book is particularly relevant to Health and Life specialists or students that want to easily learn how to process data and text, and which in return may facilitate and inspire them to acquire deeper bioinformatics skills in the future.

Anbieter: buecher.de
Stand: 15.04.2019
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C++ GUI Programming with Qt 4
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The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech´s Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today´s best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3´s improved graphics support. You´ll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you´re new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3´s new graphics view classes, and an introduction to QPainter´s OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4´s model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book

Anbieter: buecher.de
Stand: 15.04.2019
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Programming in Go
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Programming in Go provides Product Description Your Hands-On Guide to Go, the Revolutionary New Language Designed for Concurrency, Multicore Hardware, and Programmer Convenience Today´s most exciting new programming language, Go, is designed from the ground up to help you easily leverage all the power of today´s multicore hardware. With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go´s breakthrough features and idioms. Both a tutorial and a language reference, Programming in Go brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go´s key innovations. Along the way, he explains everything from the absolute basics through Go´s lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation. Throughout, Summerfield´s approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes Quickly getting and installing Go, and building and running Go programs Exploring Go´s syntax, features, and extensive standard library Programming Boolean values, expressions, and numeric types Creating, comparing, indexing, slicing, and formatting strings Understanding Go´s highly efficient built-in collection types: slices and maps Using Go as a procedural programming language Discovering Go´s unusual and flexible approach to object orientation Mastering Go´s unique, simple, and natural approach to fine-grained concurrency Reading and writing binary, text, JSON, and XML files Importing and using standard library packages, custom packages, and third-party packages Creating, documenting, unit testing, and benchmarking custom packages Tables xv Introduction 1 Why Go? 1 The Structure of the Book 4 Acknowledgments 5 Chapter 1: An Overview in Five Examples 7 1.1. Getting Going 7 1.2. Editing, Compiling, and Running 9 1.3. Hello Who? 14 1.4. Big Digits-Two-Dimensional Slices 16 1.5. Stack-Custom Types with Methods 21 1.6. Americanise-Files, Maps, and Closures 29 1.7. Polar to Cartesian-Concurrency 40 1.8. Exercise 48 Chapter 2: Booleans and Numbers 51 2.1. Preliminaries 51 2.2. Boolean Values and Expressions 56 2.3. Numeric Types 57 2.4. Example: Statistics 72 2.5. Exercises 78 Chapter 3: Strings 81 3.1. Literals, Operators, and Escapes 83 3.2. Comparing Strings 86 3.3. Characters and Strings 87 3.4. Indexing and Slicing Strings 90 3.5. String Formatting with the Fmt Package 93 3.6. Other String-Related Packages 106 3.7. Example: M3u2pls 130 3.8. Exercises 135 Chapter 4: Collection Types 139 4.1. Values, Pointers, and Reference Types 140 4.2. Arrays and Slices 148 4.3. Maps 164 4.4. Examples 171 4.5. Exercises 180 Chapter 5: Procedural Programming 185 5.1. Statement Basics 186 5.2. Branching 192 5.3. Looping with For Statements 203 5.4. Communication and Concurrency Statements 205 5.5. Defer, Panic, and Recover 212 5.6. Custom Functions 219 5.7. Example: Indent Sort 244 5.8. Exercises 250 Chapter 6: Object-Oriented Programming 253 6.1. Key Concepts 254 6.2. Custom Types 256 6.3. Interfaces 265 6.4. Structs 275 6.5. Examples 282 6.6. Exercises 311 Chapter 7: Concurrent Programming 315 7.1. Key Concepts317 7.2. Examples 322 7.3. Exercises 357 Chapter 8: File Handling 361 8.1. Custom Data Files 362 8.2. Archive Files 397 8.3. Exercises 405 Chapter 9: Packages 407 9.1. Custom Packages 408 9.2. Third-Party Packages 417 9.3. A Brief Survey of Go´s Commands 418 9.4. A Brief Survey of the Go Standard Library 419 9.5. Exercises 431 Appendix A: Epilogue 435 Appendix B: The Dangers of Software Patents 437 Appendix C: Selected Bibliography 441 Index 443 Programming in Go provides

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Stand: 15.04.2019
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ActionScript 3.0 for Adobe Flash Professional C...
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This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects. Product Description This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available. Backcover This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects. Getting Started Introduction to ActionScript 3.0 1 Using Code Snippets and Navigating the Flash Timeline 2 Working with Events and Functions 3 Creating Animation with ActionScript 4 Creating ActionScript in External Files 5 Using ActionScript and Components to Load Content 6 Creating Preloaders in ActionScript 3.0 7 Using Arrays and Loops in ActionScript 3.0 8 Controlling Text in ActionScript 3.0 9 Controlling Sound with ActionScript( 10 Working with an XML(Playlist 11 Using ActionScript and Components to Control Video( 12 Delving Deeper into Graphics and Animation with ActionScript 13 Printing and Sending Email with ActionScript 3.0 14 ActionScript and Adobe Air 15 Using Third-Party Libraries and Adding the Third Dimension This project-based guide from Adobe will teach students all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, students will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with

Anbieter: buecher.de
Stand: 15.04.2019
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