Beginning XML with DOM and Ajax:1st ed Sas Jacobs
Beginning XML with C# 2008:From Novice to Professional. 1st ed Bipin Joshi
Beginning XML with C# 7:XML Processing and Data Access for C# Developers. 2nd ed Bipin Joshi
Beginning XML: Joe Fawcett, Danny Ayers, Liam R. E. Quin
Beginning XML: David Hunter, Andrew Watt, Jeff Rafter, Jon Duckett, Danny Ayers
Beginning Visual Basic 2008 Databases teaches you everything you need to know about relational databases, SQL, and ADO.NET 2.0. It gives you a sound start in developing console and Windows database applications. The book also includes chapters on the new SQL Server XML data type and the forthcoming LINQ enhancements to the next version of Visual Basic. In addition to teaching you such basics as using SQL to communicate with databases, this book provides you with detailed, code-practical techniques to access data in VB 2008 across a range of coding situations.
If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it´s the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich , the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you´ll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You´ll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You´ll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you´re a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!
The use of computation and simulation has become an essential part of the scientific process. Being able to transform a theory into an algorithm requires significant theoretical insight, detailed physical and mathematical understanding, and a working level of competency in programming. This upper-division text provides an unusually broad survey of the topics of modern computational physics from a multidisciplinary, computational science point of view. Its philosophy is rooted in learning by doing (assisted by many model programs), with new scientific materials as well as with the Python programming language. Python has become very popular, particularly for physics education and large scientific projects. It is probably the easiest programming language to learn for beginners, yet is also used for mainstream scientific computing, and has packages for excellent graphics and even symbolic manipulations. The text is designed for an upper-level undergraduate or beginning graduate course and provides the reader with the essential knowledge to understand computational tools and mathematical methods well enough to be successful. As part of the teaching of using computers to solve scientific problems, the reader is encouraged to work through a sample problem stated at the beginning of each chapter or unit, which involves studying the text, writing, debugging and running programs, visualizing the results, and the expressing in words what has been done and what can be concluded. Then there are exercises and problems at the end of each chapter for the reader to work on their own (with model programs given for that purpose). The text could be used for a one-semester course on scientific computing. The relevant topics for that are covered in the first third of the book. The latter two-thirds of the text includes more physics and can be used for a two-semester course in computational physics, covering nonlinear ODEs, Chaotic Scattering, Fourier Analysis, Wavelet Analysis, Nonlinear Maps, Chaotic systems, Fractals and Parallel Computing. The e-book extends the paper version by including many codes, visualizations and applets, as well as links to video lectures. * A table at the beginning of each chapter indicates video lectures, slides, applets and animations. * Applets illustrate the results to be expected for projects in the book, and to help understand some abstract concepts (e.g. Chaotic Scattering) * The eBook´s figures, equations, sections, chapters, index, table of contents, code listings, glossary, animations and executable codes (both Applets and Python programs) are linked, much like in a Web document. * Some equations are linked to their xml forms (which can be imported into Maple or Mathematica for manipulation). * The e-book will link to video-based lecture modules, held by principal author Professor Rubin Landau, that cover most every topic in the book.