XML Schema or just RELAX?: Thomas Kramer
SICStus Prolog is the de-facto standard industrial Prolog programming environment. With more than 25 years in fielded applications, it has a proven track record of a robust, scalable and efficient system. It is widely used for commercial applications as well as in research and education. This book edition contains the core reference documentation of SICStus Prolog release 4.3.0. SICStus Prolog complies with the ISO Prolog standard, IPv4, IPv6, and Unicode 5.0. It is interoperable with C, C++, .NET, Java, Tcl/Tk, Berkeley DB, ODBC, XML, MiniZinc, and more. It ships with a comprehensive library of modules for abstract data types, program development, operating system and file system access, processes, sockets, constraint solvers, and more. SICStus Prolog compiles to a virtual machine (WAM), emulated by efficient C code and compiled just-in-time to native code for x86-based platforms. Tools provide deployment to stand-alone, all-in-one-file, and embedded applications. The Eclipse-based development environment SPIDER provides semantics-aware editing support, static analysis tools, source-linked debugging, tracking variable bindings, profiling, code coverage, backtraces, call hierarchies, and more. Mats Carlsson is a senior researcher at the Swedish Institute of Computer Science, and is the main author of SICStus Prolog. The development grew as a by-product out of his Ph.D. thesis from the Royal Institute of Technology, Stockholm, 1990 named Design and Implementation of an OR-Parallel Prolog Engine. Carlsson has wide experience from applications of logic and constraint programming, and is the author of numerous research papers.
ActionScript 3 is a full-fledged programming language, with complete object-oriented capabilities, event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are just starting out on the road to computer programming and animation or an experienced developer who wants to learn a new language, you’ll find all you need to know in Foundation ActionScript 3 . Starting with the fundamentals, you’ll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you’ve learned and introduce some additional advanced techniques. You’ll gain a solid understanding of the exciting world of ActionScript 3 and see how everything fits together, so you’ll be able to build your own professional applications. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quickly. With this book as your guide, you’ll be creating killer Flash applications before you know it. Paul Milbourne is an Adobe Certified Expert and instructor for Flash. He has been a Flash platform consultant in the Washington-Baltimore metropolitan area for the better part of a decade. His journey has allowed him to work with such clients as the Washington Redskins, Baltimore Ravens, Democratic National Committee, and many others. For the most part, Paul has made a handsome career cleaning up after other developers. This experience has exposed him to most aspects of Flash development through a multitude of industries. His true passion is the advancement of the Flash community in that area. Paul is the principal and founding member of the Baltimore-Washington Adobe Flash User Group, which boasts more than 300 members. His vision is to unite that community in a collaborative effort, both informationally and vocationally. Paul studies computer science and art at the University of Maryland. And, though he was a professional chef in a former life, he is not responsible for any of the food references in this book!
Pro Spring Boot is your authoritative hands-on practical guide for increasing your Spring Framework-based enterprise Java and cloud application productivity while decreasing development time using the Spring Boot productivity suite of tools. Its a no, non-sense guide with case studies of increasing complexity throughout the book. This book is written by Felipe Gutierrez, a Spring expert consultant who works with Pivotal, the company behind the popular Spring Framework. Spring Boot makes it easy to create stand-alone, production-grade Spring-based applications that you can almost just run. The goal is to allow you to get started with minimum fuss. Most Spring Boot applications need very little Spring configuration. Spring Boot provides a radically faster and widely accessible getting started experience for all Spring development and provides a range of non-functional features that are common to large classes of projects (e.g. embedded servers, security, metrics, health checks, externalized configuration); and with absolutely no code generation nor requirements for XML configurations. After you read and use this book, youll be able to more quickly and most productively develop complex Spring applications and even microservices - out of the box - with minimal fuss on things like configurations. This book will let you fully leverage the Spring Boot productivity suite of tools and how to apply them through the use of a few case studies as well. Felipe Gutierrez is a software architect, with a bachelors and master degree in computer science from Instituto Tecnologico y de Estudios Superiores de Monterrey Campus Ciudad de Mexico. With over 20 years of IT experience, during which time he developed programs for companies in multiple vertical industries, such as government, retail, healthcare, education, and banking. Right now, he is currently working as a senior consultant for EMC/Pivotal, specializing in the Spring Framework, Groovy, and RabbitMQ, among other technologies. He works as a consultant for big companies like Nokia, Apple, Redbox, and Qualcomm, among others.
What can this book do for you? Android: Programming Guide: Android App Development - Learn in a Day teaches you everything you need to become an Android App Developer from scratch. It explains how you can get started by installing Android Studio and learning to use the Android SDK Manager. Can you really create an app in just a day? Yes, you can! With Android: Programming Guide: Android App Development - Learn in a Day, you´ll learn to create ´´OMG Android´´. This app is similar to the ´´Hello, World´´ program that many beginners create when learning new computer languages. Soon, you´ll have your very own app that greets you by name! Can you create an app and try it out on your personal Android device? Absolutely! Android: Programming Guide: Android App Development - Learn in a Day teaches you to run your app on emulators and devices, and how to put personal touches on your app. You´ll learn how to update your apps with the Android SDK Manager, use XML, and add buttons and listeners! There´s so much you can learn from this essential book - order your copy today! ungekürzt. Language: English. Narrator: Tom Stewart. Audio sample: http://samples.audible.de/bk/acx0/078689de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Learn the basics of 3D modeling for the popular Farming Simulator game Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, youll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, youll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more. Theres no denying that Farming Simulator players love modding—and now theres a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, youll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for? Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator Whether youre one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, youll find everything you need in this handy guide.
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