Learn XML and how to use and integrate it into your C# applications using this compact book. This guide helps you avoid the pitfalls of dealing with XML and C# since handling XML with C# and the .NET Platform can present its own set of challenges. XML is far from a dead technology, so it is important to learn how best to use it in your applications when the need arises. What You Will Learn Gain the essentials of XML for C# development Read XML files with XMLDocuMent and XDocument Write XML with XMLDocument, XDocument, and XMLWriter Modifiy your XML with XML Document and XDocument Who This Book Is For Experienced Windows application programmers/developers using .NET and C# who may be new to using and applying XML. Jon Hartwell has worked professionally with C# for five years and spent four of those years handling XML. He received his Masters in Computer Science from DePaul University and has an affinity for programming languages. When not programming he is either watching Arsenal play or spending time with his wife and their two dogs. He is the founder of Voltaire Software LLC, which creates software that help developers be more productive.
DITA - der topic-basierte XML-Standard:Ein schneller Einstieg essentials. 1. Aufl. 2015 Sissi Closs
Prägnant und praxisorientiert erfahren Sie hier, auf welchen zentralen Prinzipien DITA beruht. Die wichtigsten DITA-Features werden anhand einfacher Beispiele erklärt, die direkt auf die eigene Umgebung übertragbar sind. Damit ist dieses essential ein guter Einstieg für alle, die DITA noch nicht kennen, und ideal als erste Entscheidungshilfe, wenn es um die Optimierung einer Informationslandschaft geht. Sissi Closs, Diplom-Informatikerin, ist Professorin für Informations- und Medientechnik an der Hochschule Karlsruhe und Geschäftsführerin der C-Topic Consulting GmbH.
Visual Studio 2017 is a complete set of development tools that you can use to build desktop applications, mobile applications, XML web services and ASP.NET web applications. In addition, languages like Visual C++, Visual Basic and Visual C# use the same IDE (integrated development environment), which makes the process very simple in creating mixed-language solutions. Furthermore, these languages use the .NET functions to provide access to all the technologies that simplify the development of ASP web applications and XML web services. Download this audiobook now and discover: How to get started with Visual Studio 2017 How to install Visual Studio 2017 How to get started with Visual C# How to get started with JScript How to get started with ASP.NET How to get started with C++ How to get started with .NET Framework How to get started with Visual Basics How to get started with smart device projects Visual Studio technologies and languages How to use Team Foundation to manage development processes How to access data when using Visual Studio And much, much more! Discover all that Visual Studio 2017 has to offer! 1. Language: English. Narrator: Corey Bain. Audio sample: http://samples.audible.de/bk/acx0/090991de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it´s the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich , the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you´ll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You´ll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You´ll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you´re a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!
Interactive data supports organizations to communicate effectively with their stakeholders and partners on the Internet and the World Wide Web. XBRL (eXtensible Business Reporting Language) is a key enabling technology for interactive data. XBRL links organizations and knowledge consumers in a variety of information value chains. XBRL is now in use in many countries and important settings. This book provides, for the first time, an in-depth analysis of XBRL. Thorough and up-to-date, this book explains the most popular constructs in XML, on which XBRL builds, and XBRL. The book provides business and policy makers, technologists and information engineers with an essential toolkit to understand the complete implementation of XBRL. The book begins with an overview of the business case for interactive data and XBRL. There is an introduction to XML and XBRL and the design and construction of XBRL taxonomies including extensions and multi-dimensional XBRL implementations. It provides a detailed analysis of the interaction of instance documents and taxonomies. The book also provides a synopsis of the most current XBRL technologies.
What can this book do for you? Android: Programming Guide: Android App Development - Learn in a Day teaches you everything you need to become an Android App Developer from scratch. It explains how you can get started by installing Android Studio and learning to use the Android SDK Manager. Can you really create an app in just a day? Yes, you can! With Android: Programming Guide: Android App Development - Learn in a Day, you´ll learn to create ´´OMG Android´´. This app is similar to the ´´Hello, World´´ program that many beginners create when learning new computer languages. Soon, you´ll have your very own app that greets you by name! Can you create an app and try it out on your personal Android device? Absolutely! Android: Programming Guide: Android App Development - Learn in a Day teaches you to run your app on emulators and devices, and how to put personal touches on your app. You´ll learn how to update your apps with the Android SDK Manager, use XML, and add buttons and listeners! There´s so much you can learn from this essential book - order your copy today! 1. Language: English. Narrator: Tom Stewart. Audio sample: http://samples.audible.de/bk/acx0/078689de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Get started with Visual C# programming with this great beginners guide Beginning C# 6 Programming with Visual Studio 2015 provides step-by-step directions for programming with C# in the .NET framework. Beginning with programming essentials, such as variables, flow control, and object-oriented programming, this authoritative text moves into more complicated topics, such as web and Windows programming and data access within both database and XML environments. After your introduction to each of the chapters, you are invited to apply your newfound knowledge in Try it Out sections, which reinforce learning and help you understand the practical applications of the new concepts you have explored. Through this approach, you can write useful programming code following each of the steps that you explore in this essential text. Discover the basics of programming with C#, such as variables, expressions, flow control, and functions Discuss how to keep your program running smoothly through debugging and error handling Understand how to navigate your way through key programming elements, such as classes, class members, collections, comparisons, and conversions Explore object-oriented programming, web programming, and Windows programming Beginning C# 6 Programming with Visual Studio 2015 is a fundamental resource for any programmers who are new to the C# language. About the authors Benjamin Perkins is Senior Support Escalation Engineer at Microsoft, and an avid C# programmer with 15 years experience in enterprise-level IT solutions. Jacob Vibe Hammer is a software engineer at Terma and co-author of a number of .NET books. Jon D. Reid is a Product Solution Manager for IFS R&D (www.ifsworld.com)where he develops in C# for the Microsoft environment.
ActionScript 3.0, the latest version of the Flash Platform´s scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you´ll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex . Starting with the fundamentals, you´ll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you´ve learned and introduce some additional advanced techniques. You´ll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you´ll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you´ll be creating killer Flash applications before you know it.
The use of computation and simulation has become an essential part of the scientific process. Being able to transform a theory into an algorithm requires significant theoretical insight, detailed physical and mathematical understanding, and a working level of competency in programming. This upper-division text provides an unusually broad survey of the topics of modern computational physics from a multidisciplinary, computational science point of view. Its philosophy is rooted in learning by doing (assisted by many model programs), with new scientific materials as well as with the Python programming language. Python has become very popular, particularly for physics education and large scientific projects. It is probably the easiest programming language to learn for beginners, yet is also used for mainstream scientific computing, and has packages for excellent graphics and even symbolic manipulations. The text is designed for an upper-level undergraduate or beginning graduate course and provides the reader with the essential knowledge to understand computational tools and mathematical methods well enough to be successful. As part of the teaching of using computers to solve scientific problems, the reader is encouraged to work through a sample problem stated at the beginning of each chapter or unit, which involves studying the text, writing, debugging and running programs, visualizing the results, and the expressing in words what has been done and what can be concluded. Then there are exercises and problems at the end of each chapter for the reader to work on their own (with model programs given for that purpose). The text could be used for a one-semester course on scientific computing. The relevant topics for that are covered in the first third of the book. The latter two-thirds of the text includes more physics and can be used for a two-semester course in computational physics, covering nonlinear ODEs, Chaotic Scattering, Fourier Analysis, Wavelet Analysis, Nonlinear Maps, Chaotic systems, Fractals and Parallel Computing. The e-book extends the paper version by including many codes, visualizations and applets, as well as links to video lectures. * A table at the beginning of each chapter indicates video lectures, slides, applets and animations. * Applets illustrate the results to be expected for projects in the book, and to help understand some abstract concepts (e.g. Chaotic Scattering) * The eBook´s figures, equations, sections, chapters, index, table of contents, code listings, glossary, animations and executable codes (both Applets and Python programs) are linked, much like in a Web document. * Some equations are linked to their xml forms (which can be imported into Maple or Mathematica for manipulation). * The e-book will link to video-based lecture modules, held by principal author Professor Rubin Landau, that cover most every topic in the book. The use of computation and simulation has become an essential part of the scientific process. Being able to transform a theory into an algorithm requires significant theoretical insight, detailed physical and mathematical understanding, and a working level of competency in programming. This upper-division text provides an unusually broad survey of the topics of modern computational physics from a multidisciplinary, computational science point of view. Its philosophy is rooted in learning by doing (assisted by many model programs), with new scientific materials as well as with the Python programming language. Python has become very popular, particularly for physics education and large scientific projects. It is probably the easiest programming language to learn for beginners, yet is also used for mainstream scientific computing, and has packages for excellent graphics and even symbolic manipulations. The text is designed for an upper-level undergraduate or beginning graduate course and provides the reader with the essential knowledge to understand computational tools and mathematical methods well enough to be successful. As part of the teaching of using computers to solve scientific problems, the reader is encouraged to work through a sample problem stated at the beginning of each chapter or unit, which involves studying the text, writing, debugging and running programs, visualizing the results, and the expressing in words what has been done and what can be concluded. Then there are exercises and problems at the end of each chapter for the reader to work on their own